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Game Types

Scoring

Front and back of the vest

+200 points

and if you get hit you 

lose -100 points

Shoulders and the gun

+100 points 

and if you get hit you 

lose -25 points


All The Games Types Available

Elimination

Everyone for themselves. Earn points for zapping other players and a bonus for every player who gets eliminated before you. You can’t win the game just by hiding in a corner, but you must still play carefully.

Survivor

A team game with a twist. Every minute, the player with the fewest points on the losing team is eliminated. Don’t be the weakest link at the next poll.

Team Elimination

A team game format with limited lives. Get hit 10 times and you are out. This format is very popular for member tournaments. Don’t let your team down.

Capture the Flag

Your mission is to capture the opponents flag and return it to your Base. If you are hit while carrying the flag, it resets and you will have to retrieve it again so work as a team to escort the flag carrier. Passing the flag is available, but can be disabled.

King of the Hill

One Base at a time is chosen by the server to be the hill. The active hill will pulse white until it has been captured, when it will change to match the team that captured it. Every minute a new hill is chosen so you’ll have to keep moving.

Oddball

The Element in the center of the arena begins as the ball, flashing white. Tag this Element first to start earning points. The player that tags you will become the next ball carrier.

Team Recharge

A classic game format that emulates popular team-based FPS games. Every time you are hit you must return to your Base to get back in the action.

SOLO PLAY (FREE FOR ALL)

The solo game is most fun when fewer players are participating. Its every player for themselves, tag everyone you see as well as the targets in the arenea.We recommend playing the solo game instead of team if fewer than 6 players are in the game, otherwise players will have a hard time finding opponents to tag.

Zombie Tag,

Its everyone for themselves as each player begins the game as a survivor. 30 seconds into the game, the zombie outbreak begins and one player is chosen at random as the first zombie, turning them green. Any player who is hit three times by a zombie is infected and becomes a zombie. Survivor bonuses are earned for every minute that a survivor remains human.

Progressive Elimination

Everyone for themselves. Earn points for zapping other players and a bonus for every player who gets eliminated before you. You can’t win the game just by hiding in a corner, but you must still play carefully.

Catch the Rabbit

One player is randomly selected to begin the game as the rabbit, shown by their vest flashing white in a fast-moving pattern. The player who hits them first becomes the new rabbit. The rabbit earns bonus points rapidly, so find the rabbit early and often to win.

Domination

Every Element and Base in the arena is capturable. Tag a target to capture it. Earn points for your team for every second you hold one of these targets.

DRACULA

A solo game in which one player is dracula while all other players begin as human. After being hit by dracula, you become a vampire. Bonus points are awarded to all remaining humans every few seconds, and a large bonus is awarded to the last one standing.

FIRE

A team or solo game in which players begin with a standard phaser. After tagging 3 players in a row, an upgraded blaster is awarded until the player is hit again.

DISCOVERY

The objective of the discovery game format is to be the first player to tag every target in the arena. A large bonus is awarded for finding all of the targets first.

CONFIGURABLE OPTIONS

Within each of these game formats there are a number of options that can be changed, including: lives, shot rate, rapid fire, deactivation time, points per tag, points per target, friendly fire, game length, hide time, and safety sensor.